as a result of the GameKid Raspberry Jam which ran at Itch.io from the 13th to 20th September 2015, we have setup a page for our entry “Van Sang’s Pain” here.
The game jam ran for 7 days and fit quite nice into a holiday period, so why not 😉
The game was developed on a Windows PC using Python & Pygame. GrafX2, Graphics Gale and Photoshop was used to create the 2D Art, as well as Visual Studio Code for the source code editing.
All art assets were created specifically for and during this jam event. Sounds and music were either downloaded from SoundBible.com or re-used from our earlier game ‘Tank Crush – Eviction’. Level creation was performed in Tiled.
Filezilla (SFTP) was used to transfer the files to the RetroPie installation on the Raspberry Pi 2.
The game is available free and comes with links to setup instructions.
*** UPDATE: 03.10.2015 – Updated game to v1.1. ***
*** UPDATE: 04.10.2015 – Updated game to v1.2. *** Fixed the sound effect playing lag.
we’re gearing up for the next Ludum Dare coming up in about a week from today.
Regardless of the chosen theme, it will surely be a fine experience and a good opportunity to explore some facets of game development.
Check out our stream at Hairein’s Twitch Stream during that weekend to see what we get up to.
We will start streaming a little earlier on Friday to show our preparations and then go from Friday until Sunday night UTC+2. Afterwards, there will be a game page here at this site with all downloads available.
It will be great to follow the other developers too, it’s always a pleasure to see what everyone comes up with.
See you all then!
*** UPDATE *** – You can check out everything in a few minutes on the LD #33 page link shown above in the header. The Windows, Mac OSX and Linux downloads will be provided along with the entire project, source code and assets.
I’m currently participating in the 48-Hour Ludum Dare 32 game creation competition with the above named subject as the target.
Due to the short time and it being only 1 person working on the game, I will postpone making a game page and posting screenshots until after the event, but I plan to host the result here tomorrow evening.
It is being developed using Unity 5’s WebGL as the engine while assets are being created in Modo INDIE and Photoshop.
Okay, back to work now…
*** UPDATE *** – You can check out everything on the LD #32 page link shown above in the header. I’ve just submitted everything as required and plan to take the evening off to get some rest and see the other LD entries coming in.
we’ve moved development of the game ‘Galactic Repairs Inc.’ from Unity 4.6x to Unity 5.
We are currently producing placeholder assets and implementing the basic code logic for missions as well as the main interface. Our plan is to take advantage of the new PBR capabilities Unity 5 brings but we need to get a playable demo (preAlpha) out as soon as possible. After that, we will be putting up a page at IndieDB with more videos and images.
One of the biggest changes here has been the decision to implement the game as single player only in the first version. This helps cut out the backend server complexity and enables us to concentrate on the user experience and development speed should pick up due to this.
…I’m missing words to describe my feelings about this world.
Merry Christmas everyone!
We wish you a peaceful and happy time with lots of days off to be creative, eat too much good food and get lots of sleep each day!
Starting into 2015, we are still holding back further production on the Wii U Version of ‘Tank Crush – Eviction’ because it would need more polish and an art update, so we are still undecided whether to can the 2011 game or not.
Apart from that, we will be releasing a tool for the iPad next year and will then start work on a new, smaller game.
See you all in 2015.
we did it and just submitted our entry for the Ludum Dare 30 Team Jam!
It was great fun with Chris and Myles, and we got something together which actually ran… You can try out our final build here on the LD game page. It’s a web game and requires Unity web player to be installed.
After these 72 hours, it feels good to sit back and enjoy the rest of the evening.
Next time, we would like to try a 2D game in a retro style…
Good night, over and out.
you can try out the current build of our LD 30 game entry on the Ludum Dare page here at this site.
Yesterday, we started designs and setting up lots of placeholder art for the world and will spend today working on the implementation of the game logic as well as getting proper art assets in-game.
We are doing the team jam, so we have a third day available to polish up everything before submission.
we’re going to be participating in the team jam on the Ludum Dare #30 weekend from the 23nd August for 72 hours until the 25th.
You can follow our live stream on Twitch here during that time. We plan to start streaming around 8 AM CET+2 on Saturday and will go until the end of development and submission.
We will be using Unity as our engine, as well as the usual 3D software packages such as Photoshop, Lightwave, Blender and Z-Brush and Mudbox as well as various other helpers. We will upload the progress of our web game as soon as it becomes playable, as well as any other relevant documents here regularly.
See you there!