we did it and just submitted our entry for the Ludum Dare 30 Team Jam!
It was great fun with Chris and Myles, and we got something together which actually ran… You can try out our final build here on the LD game page. It’s a web game and requires Unity web player to be installed.
After these 72 hours, it feels good to sit back and enjoy the rest of the evening.
Next time, we would like to try a 2D game in a retro style…
Good night, over and out.
you can try out the current build of our LD 30 game entry on the Ludum Dare page here at this site.
Yesterday, we started designs and setting up lots of placeholder art for the world and will spend today working on the implementation of the game logic as well as getting proper art assets in-game.
We are doing the team jam, so we have a third day available to polish up everything before submission.
we’re going to be participating in the team jam on the Ludum Dare #30 weekend from the 23nd August for 72 hours until the 25th.
You can follow our live stream on Twitch here during that time. We plan to start streaming around 8 AM CET+2 on Saturday and will go until the end of development and submission.
We will be using Unity as our engine, as well as the usual 3D software packages such as Photoshop, Lightwave, Blender and Z-Brush and Mudbox as well as various other helpers. We will upload the progress of our web game as soon as it becomes playable, as well as any other relevant documents here regularly.
See you there!
we’ve just posted a first video showing Wii U gameplay of the game ‘Tank Crush – Eviction’ which is currently in private beta on the Nintendo forums.
Tank Crush Eviction – WiiU – Gameplay Level 1 – Indie DB
It shows the menu structure as well as the first level in-game up until the shop is visited to upgrade the player tank.
Development is progressing quite well at the moment and we are putting in the final assets for an initial release. We still have some work until we can submit to the Nintendo Shops but we will keep you posted as this pans out.
today we uploaded a first beta build of “Tank Crush – Eviction” to the Wii U developer forums. Although we can’t provide the beta publicly, I would like to post some screenshots from the game here.
It’s all still very much work-in-progress but it was a great experience working with this beautiful machine.
You can keep up with the current development status and see how we make assets by following our live stream here:
We will be streaming irregularly at first, showing the current development going on from 1 station where most of the art is being done. In the new year, this will become more regular and you can follow us on Twitch to get notified when we begin the stream.
Porting Tank Crush – Eviction to various platforms is going great. Here are some shots from the Wii U development version.
Currently, we are testing out the game’s controls using the gamepad, which has a few features which are very different from the mobile version it’s built on.
here is a first screenshot of the mobile version of Tank Crush Eviction. This Unity screenshot is natively at 800×480 pixels and development is being done on Mac and testing on various Samsung, Motorola and Apple phones and pads. We will specifically be looking to get a Blackberry phone for testing in asap, as we feel this is a good platform and should be included as a target.
We are not planning a demo version but the full game will probably be released at a standard mobile app price on as many of the shops as we can get into. Details on this are being worked out and we will update the progress during the next few weeks.
At the moment, we are finishing a new version of the assets and will be doing a rework of the UI and integration into cloud services where applicable. All 30 levels are layed out and we are working on enemy and bonus object placements. The control currently is screen touch only, but we will look to supporting controllers where we can do this.
In a moment of madness, we have decided to make a version of Tank Crush for mobiles. First up an Android version is being put together to investigate the interface and performance on today’s phones.
today we published a new, free web build of the game ‘Galactic Repairs Inc.’ available here on this site.
The new build contains more functionality which was developed to explore the user interface structure and some of the in-game mission elements required to make this into a full game in which to perform missions at various locations.
The next phase now involves the proper generation of appropriate levels for the various missions, of which approximately 50 are planned at this time. Also, we will be generating better quality assets to enable us to show good quality graphics along with the growing game, specifically as we will be producing videos of the gameplay, making-ofs and the development process.