here is a first screenshot of the mobile version of Tank Crush Eviction. This Unity screenshot is natively at 800×480 pixels and development is being done on Mac and testing on various Samsung, Motorola and Apple phones and pads. We will specifically be looking to get a Blackberry phone for testing in asap, as we feel this is a good platform and should be included as a target.
We are not planning a demo version but the full game will probably be released at a standard mobile app price on as many of the shops as we can get into. Details on this are being worked out and we will update the progress during the next few weeks.
At the moment, we are finishing a new version of the assets and will be doing a rework of the UI and integration into cloud services where applicable. All 30 levels are layed out and we are working on enemy and bonus object placements. The control currently is screen touch only, but we will look to supporting controllers where we can do this.
In a moment of madness, we have decided to make a version of Tank Crush for mobiles. First up an Android version is being put together to investigate the interface and performance on today’s phones.
today we published a new, free web build of the game ‘Galactic Repairs Inc.’ available here on this site.
The new build contains more functionality which was developed to explore the user interface structure and some of the in-game mission elements required to make this into a full game in which to perform missions at various locations.
The next phase now involves the proper generation of appropriate levels for the various missions, of which approximately 50 are planned at this time. Also, we will be generating better quality assets to enable us to show good quality graphics along with the growing game, specifically as we will be producing videos of the gameplay, making-ofs and the development process.
The Windows PC demo version of our game ‘Tank Crush – Eviction’ has been granted the 100%-CLEAN Softpedia award as shown here at Softpedia.
We are grateful for this award and hope to always bring you the best and safest quality of software possible at all times and in all our products!
The Windows PC and Mac OSX (Intel) free demo version of the game can be downloaded here and at IndieDB.
At IndieCity, both the freely downloadable demo and the full commercial PC version are available.
We are still looking for a publisher for the Mac OSX version of the game which is also ready at this time and is also best played with a gamepad peripheral.
We’ve just updated the Tank Crush Eviction Mac OSX Demo to v1.2.
This brings all the features from the full Windows version into the demo on the Mac OSX, and the only difference now is the number of levels: 30 in the full version, and 5 unique ones in the demo.
The fix here was to adjust the handling of the key and gamepad configuration page due to some differences in how these were handling in the PC and Mac versions.
Some code was also refactored to ease the generation of versions for both operating systems on which the game runs.
We would like to wish everyone a Happy New Year 2013!
Here’s looking forward to keeping you all entertained and well informed on our activities for the next 12 months.
just a short note to give an update to our current status and activities.
We are currently still designing the look and feel of the game ‘Galactic Repairs Inc.’. To do this, we need to develop the concepts, color palette, the style of graphics, the sound scape and the feature set for the entire game based on the notes and prototype assets we currently have. The intention here is to have a first set of assets latest by the end of March 2013, with which we can begin implementing game features.
Due to the planned use of cut scenes and other video sequences ingame, we are also investigating the fastest and most cost effective method for us to generate some media alongside the game development. While this is not yet 100% decided to be included, we feel it would really help the game’s storyline to have various film game transitions.
In case the world doesn’t end tomorrow, we would like to wish everyone a peaceful Christmas and a good transition into 2013!
we’ve just updated the current “Galactic Repairs Inc.’ build to a version from today the 22.10.2012. As always, you can find access to the Unity webplayer versions of the game at the bottom of the game page.
Recently added were some further placeholder assets which are marked in the asset list. Our plan is to finish enough of the placeholder assets by the end of November to enable us to implement a few features to get some movement into the world. Also, these placeholders will be provided as part of the official bid requests being sent out to various 3D artists.
If you would like to build assets for the game (2D UI, icons, logos or 3D models, or animations or music and sound effects), send us a mail to BusinessDev@MicahKoleoso.de (RE: Assets for GRI) with your contact data and link your portfolio (important!). If you are selected for further work, we will then include you in the list when we mail out the bids, which will contain all required details as well as a cost sheet for you to fill out.
The timeframe for this asset building phase of the work will be from November 2012 to end of March 2013 and all payment will be negotiated once the bidding process has concluded and the results have been evaluated with the artists selected.
‘Til next time.
we’ve just uploaded an updated build of the game ‘Galactic Repairs Inc.’ which contains some more of the recently created assets. You can try out the build on the game page and the asset list now marks which placeholder/whiteboxes we have prepared.
Once we finish the first pass of assets, they will be used to develop the AI and game interaction parts. One feature currently still unclear is the mission selection screen which opens up as you progress through the individual missions.
Secondly, this game will involve coordinating a small squad (4 figures) in missions set in varying, and sometimes hazardous, environments. As such, we will be ironing out this part of the game as part of the ongoing design. Probably, it would be better to get a few different version of alpha-level features out and fine tune from there…
Another new feature we are designing is the use of terrain outside of the normal urban environment. The difficulty here is that terrain does not work well with parametrically generated scenes, so we need to find a middle ground here.
As always, try out the build on the game page linked above.
we are now going public with the news that active development of the game “Galactic Repairs Inc.” has begun recently.
Have a look at the game page here.
On this page, you can already access the most current and free public development build of the game and we will provide as much information and media as reasonable to keep you updated on what we are doing.
As the current Unity 3D build runs in a web browser, you will need to install the Unity 3D web player to try out the game. If you don’t have a current version of the plugin already, the install should proceed automatically when you click the link on the GRI game page.
We are very much interested in feedback and comments, so please feel free to write us your suggestions or ask any questions about the game.