Galactic Repairs Inc. Game – Update of the PreAlpha Build 27.01.2013!

Hi all,

today we published a new, free web build of the game ‘Galactic Repairs Inc.’ available here on this site.

The new build contains more functionality which was developed to explore the user interface structure and some of the in-game mission elements required to make this into a full game in which to perform missions at various locations.

The next phase now involves the proper generation of appropriate levels for the various missions, of which approximately 50 are planned at this time. Also, we will be generating better quality assets to enable us to show good quality graphics along with the growing game, specifically as we will be producing videos of the gameplay, making-ofs and the development process.

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Tank Crush – Eviction (Windows PC) – 100% CLEAN award granted by Softpedia!

The Windows PC demo version of our game ‘Tank Crush – Eviction’ has been granted the 100%-CLEAN Softpedia award as shown here at Softpedia.
100% CLEAN award granted by Softpedia

We are grateful for this award and hope to always bring you the best and safest quality of software possible at all times and in all our products!

The Windows PC and Mac OSX (Intel) free demo version of the game can be downloaded here and at IndieDB.
At IndieCity, both the freely downloadable demo and the full commercial PC version are available.

We are still looking for a publisher for the Mac OSX version of the game which is also ready at this time and is also best played with a gamepad peripheral.

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Tank Crush Eviction – Mac OSX Demo Update v1.2 Available!

We’ve just updated the Tank Crush Eviction Mac OSX Demo to v1.2.
This brings all the features from the full Windows version into the demo on the Mac OSX, and the only difference now is the number of levels: 30 in the full version, and 5 unique ones in the demo.
The fix here was to adjust the handling of the key and gamepad configuration page due to some differences in how these were handling in the PC and Mac versions.
Some code was also refactored to ease the generation of versions for both operating systems on which the game runs.

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Happy New Year 2013!

We would like to wish everyone a Happy New Year 2013!

Here’s looking forward to keeping you all entertained and well informed on our activities for the next 12 months.

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Situation Report 20.12.2012

Hi all,

just a short note to give an update to our current status and activities.
We are currently still designing the look and feel of the game ‘Galactic Repairs Inc.’. To do this, we need to develop the concepts, color palette, the style of graphics, the sound scape and the feature set for the entire game based on the notes and prototype assets we currently have. The intention here is to have a first set of assets latest by the end of March 2013, with which we can begin implementing game features.
Due to the planned use of cut scenes and other video sequences ingame, we are also investigating the fastest and most cost effective method for us to generate some media alongside the game development. While this is not yet 100% decided to be included, we feel it would really help the game’s storyline to have various film game transitions.

In case the world doesn’t end tomorrow, we would like to wish everyone a peaceful Christmas and a good transition into 2013!

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Galactic Repairs Inc. Build Update 22.10.2012

Hey there,

we’ve just updated the current “Galactic Repairs Inc.’ build to a version from today the 22.10.2012. As always, you can find access to the Unity webplayer versions of the game at the bottom of the game page.

Recently added were some further placeholder assets which are marked in the asset list. Our plan is to finish enough of the placeholder assets by the end of November to enable us to implement a few features to get some movement into the world. Also, these placeholders will be provided as part of the official bid requests being sent out to various 3D artists.

If you would like to build assets for the game (2D UI, icons, logos or 3D models, or animations or music and sound effects), send us a mail to BusinessDev@MicahKoleoso.de (RE: Assets for GRI) with your contact data and link your portfolio (important!). If you are selected for further work, we will then include you in the list when we mail out the bids, which will contain all required details as well as a cost sheet for you to fill out.

The timeframe for this asset building phase of the work will be from November 2012 to end of March 2013 and all payment will be negotiated once the bidding process has concluded and the results have been evaluated with the artists selected.

‘Til next time.

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Galactic Repairs Inc. Build Update 15.10.2012

Hi all,
we’ve just uploaded an updated build of the game ‘Galactic Repairs Inc.’ which contains some more of the recently created assets. You can try out the build on the game page and the asset list now marks which placeholder/whiteboxes we have prepared.
Once we finish the first pass of assets, they will be used to develop the AI and game interaction parts. One feature currently still unclear is the mission selection screen which opens up as you progress through the individual missions.

Secondly, this game will involve coordinating a small squad (4 figures) in missions set in varying, and sometimes hazardous, environments. As such, we will be ironing out this part of the game as part of the ongoing design. Probably, it would be better to get a few different version of alpha-level features out and fine tune from there…

Another new feature we are designing is the use of terrain outside of the normal urban environment. The difficulty here is that terrain does not work well with parametrically generated scenes, so we need to find a middle ground here.

As always, try out the build on the game page linked above.

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New Game In Development: Galactic Repairs Inc.

Hello everyone,

we are now going public with the news that active development of the game “Galactic Repairs Inc.” has begun recently.

Have a look at the game page here.
On this page, you can already access the most current and free public development build of the game and we will provide as much information and media as reasonable to keep you updated on what we are doing.

As the current Unity 3D build runs in a web browser, you will need to install the Unity 3D web player to try out the game. If you don’t have a current version of the plugin already, the install should proceed automatically when you click the link on the GRI game page.

We are very much interested in feedback and comments, so please feel free to write us your suggestions or ask any questions about the game.

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Tank Crush Eviction – PC Demo Update v1.1 Available!

Today we updated the Tank Crush Eviction Windows PC Demo to v1.1. This brings all the features from the full version into the demo, and the only difference now is the number of levels, 30 in the full version, and 5 unique ones in the demo.
For this release, we also worked on streamlining the start of the game to get you into the game more comfortably and to ensure the best graphics settings are used.

Download the new demo on the game page here.
Tank Crush - Eviction

We are currently holding back the Mac OSX demo due to problems with the input system we are using in Unity. Since the game does suggest a game pad to enjoy it fully, we will release this version later once all issues have been solved.
Sadly, we also have no news on getting the Mac OSX version into any shops anytime soon so we are still searching for a means of publication.

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Tank Crush – Eviction PC Game available at IndieCity.com

Hi again,

it’s happening really quickly now: The full version of the Windows PC game
‘Tank Crush – Eviction’ is now available at IndieCity.com for purchase as linked below:
Tank Crush – Eviction (Windows PC) at IndieCity.com

This means we now have the official launch date as today!

Don’t forget that it’s worth trying out the free demo even if you have bought the full game as the levels and challenges are different between them.

Have fun with it and contact us here anytime to leave comments.

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