we’ve moved development of the game ‘Galactic Repairs Inc.’ from Unity 4.6x to Unity 5.
We are currently producing placeholder assets and implementing the basic code logic for missions as well as the main interface. Our plan is to take advantage of the new PBR capabilities Unity 5 brings but we need to get a playable demo (preAlpha) out as soon as possible. After that, we will be putting up a page at IndieDB with more videos and images.
One of the biggest changes here has been the decision to implement the game as single player only in the first version. This helps cut out the backend server complexity and enables us to concentrate on the user experience and development speed should pick up due to this.
…I’m missing words to describe my feelings about this world.
Merry Christmas everyone!
We wish you a peaceful and happy time with lots of days off to be creative, eat too much good food and get lots of sleep each day!
Starting into 2015, we are still holding back further production on the Wii U Version of ‘Tank Crush – Eviction’ because it would need more polish and an art update, so we are still undecided whether to can the 2011 game or not.
Apart from that, we will be releasing a tool for the iPad next year and will then start work on a new, smaller game.
See you all in 2015.
we did it and just submitted our entry for the Ludum Dare 30 Team Jam!
It was great fun with Chris and Myles, and we got something together which actually ran… You can try out our final build here on the LD game page. It’s a web game and requires Unity web player to be installed.
After these 72 hours, it feels good to sit back and enjoy the rest of the evening.
Next time, we would like to try a 2D game in a retro style…
Good night, over and out.
you can try out the current build of our LD 30 game entry on the Ludum Dare page here at this site.
Yesterday, we started designs and setting up lots of placeholder art for the world and will spend today working on the implementation of the game logic as well as getting proper art assets in-game.
We are doing the team jam, so we have a third day available to polish up everything before submission.
we’re going to be participating in the team jam on the Ludum Dare #30 weekend from the 23nd August for 72 hours until the 25th.
You can follow our live stream on Twitch here during that time. We plan to start streaming around 8 AM CET+2 on Saturday and will go until the end of development and submission.
We will be using Unity as our engine, as well as the usual 3D software packages such as Photoshop, Lightwave, Blender and Z-Brush and Mudbox as well as various other helpers. We will upload the progress of our web game as soon as it becomes playable, as well as any other relevant documents here regularly.
See you there!
we’ve just posted a first video showing Wii U gameplay of the game ‘Tank Crush – Eviction’ which is currently in private beta on the Nintendo forums.
Tank Crush Eviction – WiiU – Gameplay Level 1 – Indie DB
It shows the menu structure as well as the first level in-game up until the shop is visited to upgrade the player tank.
Development is progressing quite well at the moment and we are putting in the final assets for an initial release. We still have some work until we can submit to the Nintendo Shops but we will keep you posted as this pans out.
today we uploaded a first beta build of “Tank Crush – Eviction” to the Wii U developer forums. Although we can’t provide the beta publicly, I would like to post some screenshots from the game here.
It’s all still very much work-in-progress but it was a great experience working with this beautiful machine.
You can keep up with the current development status and see how we make assets by following our live stream here:
We will be streaming irregularly at first, showing the current development going on from 1 station where most of the art is being done. In the new year, this will become more regular and you can follow us on Twitch to get notified when we begin the stream.
Porting Tank Crush – Eviction to various platforms is going great. Here are some shots from the Wii U development version.
Currently, we are testing out the game’s controls using the gamepad, which has a few features which are very different from the mobile version it’s built on.