Game structure and screen setup =============================== Title New game Clone new game (copy the world form existing game but start new) Load game Save game Choose priority screen: team size, equipment, vehicles, professions, skills, credits Research bionics (body enhancements), Buy/sell/research bionics Research weapons, Buy/sell/research weapons Research drugs (short-term enhacements to strength, perception and agility), Buy/sell/research drugs Buy/fire team members See team stats, vehicle status, credits, mission history Choose planet to travel to (if unlocked) Choose mission on current planet (if unlocked, completed missions stats shown, can be replayed) Mission briefing with map preview and intelligence data (various levels of details dependig on cash) In-mission 3D game (normal 3rd person view with small map in scanner Mission debrief after each mission, show stats on deaths, loot, time Set/Show taxe rates in areas on planet where a mission was concluded successfully Game over Game won --------------------------------------------- Mission types: assasination, espionage (data hack), search and destroy, trade or fence (meet contact to buy/sell specil mission items, kidnap/protect as bodyguard for a specific time, demolition (destroy something with a time bomb or LAW) --------------------------------------------- AI Types: civilian, police, soldier, enemy mercenary Skills: combat, technical, hacker, medic, lock-pick, trader, fencer (illegal seller), mechanic (repair, re-program robots etc.) Loot in levels: credits, tech (bionics modules, drugs, pads to unlock special missions, skill upgrade Drugs use: short term enhancement of: strength, perception, agility with short-term negative effects when they wear off Vehicles: car (un-armored), jeep (armored), light tank (armored), static installations (machine gun, LAW, outpost nests) --------------------------------------------- 15 planets available with 50 missions total, increasing basic difficulty + difficulty based on player level Game difficulty: normal, hard, iron maiden Features: -game inside buildings, buildings max. 2 stories high -use vehicles (cars, lightly armoured vehicles) -Enable various mission entry and exit points, depending on credits paid for insertion and extraction -Pre-mission intelligence: basic, buildings and vehicles, important structures and enemies installations -Each basic level building block is 10m x 10m x 2.5m high (512 x 512, 128 UDK units) -Player mercenaries (team members) can be configured and varied before mission begin, load-outs are saved -Travelling from planet to planet costs credits -Available missions per planet shown in overview, briefing and additional information can be bought -5 fixed team members max. and 5 attached vehicles, external troops etc. --------------------------------------------- Team structure: 1 to 5 fixed agents, 1 to 5 attached units (vehicles, mission kidnaps etc.) unit modes: assault, defend, hold, hide/stealth, normal unit posture: walk, run, crawl, jump through window, jump over obstacle -------------------------------------------------------------- This document is copyrighted by Micah Koleoso Software, @2012.