we’ve moved development of the game ‘Galactic Repairs Inc.’ from Unity 4.6x to Unity 5.
We are currently producing placeholder assets and implementing the basic code logic for missions as well as the main interface. Our plan is to take advantage of the new PBR capabilities Unity 5 brings but we need to get a playable demo (preAlpha) out as soon as possible. After that, we will be putting up a page at IndieDB with more videos and images.
One of the biggest changes here has been the decision to implement the game as single player only in the first version. This helps cut out the backend server complexity and enables us to concentrate on the user experience and development speed should pick up due to this.