Dimensions: 10x10 meters (assets) ________________ - Worlds connected by portals - 4 worlds and one main. ________________ Main world type: - base ( locked base - player cant get out of the base until he finds all the artifacts needed - ________________ first world: - mars environment type ________________ second world: - jungle world ( base inside jungle) ________________ third world: - eis world (cavern) ________________ fourth world: - lava island _____________________________ - First person style - ________________ - enemies gameplay: - robots attack on sight - environment attacks players (plants etc) __________________ -UI: - hint on ui for example mission goals - by pressing pause menu: you see controls - health display - left side gear - right side a weapon - mission goals in data pad on the arm of the robot (activate by pressing tab) - on the map display the name of the world - changing equiptment and weapons by pressing buttons (toggle) ________________ screens: - Title screen - game screen ________________ Models: - portal - Boden - weapons - robot ( - plants - ________________ sidenotes: robot has left side an equipment part ( medikit etc) robot has right side a weapon - robot spawns out of a container - there is a terminal type of thing telling what possible mission are available and what is missing Enemies are also robots or plant or both. We will start with 4 levels and 1 main lvl. Robot spawns in main level. robot goes through the level and to enter any active portal he has to aproach it and gets transported into world. _______________________ Goal and story: robot tries to find his creator. (his creator lost in 4 differents world 4 things or artifacts which needs to be collected by the player) - By collecting these items, hes returns to the main world and can continue by choosing the next world to explore. robot is highly delevoped. _____________________________ gameplay: what happens when player gets the artifact in a world.