Currently, the Linux version of the game is in development to v0.4preAlpha. Specifically, I’m working on integrating the bullet physics engine into the game to enhance the experience driving and flying the units. I also expect benefits to the ray-casting and collision handling.
The development page for the game “Nordic Blaze” is now up here. There you will find more information on the game and its development status.
The game was started, but not finished, during the LOWREZJAM 2020, but there is still a lot I would like to put into it before calling it done.
You can download the most current Windows and Linux releases at itch.io. The FreeBSD version is available on the game page here. I plan to make an official package in FreeBSD, and perhaps other BSD operating systems, once the game is released.
if you’re looking to export hierachical scene definitions out of Unity or Blender, check out my public GitHub repositories with some files which may help with that:
Hi all, it’s the time of the year for the LOWREZJAM 2020 and i’m planning to participate, as it’s a good time frame. It’s running until the 17th, and I have some ideas for tools I want to try out this time. I might also be getting some help with the graphics which would be great for the art quality.
Stay tuned for details on the tech and team as the time draws nearer.
I’m happy to announce a new version 1.6 of the game ‘Van Sang’s Pain’. Available here are the pre-compiled, packaged x64 versions for Linux, Windows and FreeBSD.
The reasons for this update were plenty: To get a more playable version of the game and to update the technologies for developing and publishing games for various platforms in general. In addition to that, there was a real need to refactor a lot of the underlying code, move to a newer Python version and fix some issues with the input and handling and other small bugs.
The intention here is to bring this game into FreeBSD as a package to learn doing this for this very fine OS, as well as provide Linux, Windows and Macos versions launch-able through the itch.io app.
I still have some more ideas for content but would need to build a new asset (sprites, levels) pipeline to make that work.
You can get everything available for download on the game’s page as it becomes available.
Happy New Year everyone!
This year should be quite interesting as new hardware is coming out shortly or is already here, specifically Retro platforms such as the C64 Maxi and other Retro handheld consoles.
Add to that the new XBox and Playstations, and it seems to be gearing up for quite something.
On a personal side, I would like to do some Game Jams and get updates to the bigger games I’m working on done.
I have joined this year’s LOWREZJAM running from the 1st to 17th August, 2019.
It will be extremely challenging to get a good game into a 64×64 pixel viewport but having more than two weeks to complete a game certainly helps. As always, the game should become available here and at itch.io.
I plan to stream at Twitch, hopefully stability on my Linux development computer will allow for that.
The v1.2 update for “Synk” ist now available at itch.io. It’s feature complete so I feel this version has all it needs and what I originally imagined for the Jam.
Happy New Year everyone,
HTTPS is now available here at this site, use https://www.micahkoleoso.de/ for secure access now.
the Game Off 2018 jam has started today! The theme is ‘Hybrid’, which sounds quite interesting and has lots of potential for me.
I’m currently considering taking part as it would fit my schedule very well and I have some ideas for the given subject.
Check here for updates as the month goes by and I plan to stream parts of the development process on my Twitch channel.
I am developing a 3D RTS-style client/server game for two players and involving resource collection and strategic unit deployment. However, no direct combat mechanism is currently intended.
The client is being created in Unity and the C# .NET Server will provide player pairing and handle session data transfer using TCP connections.
The public Github for the project source and assets is here: GameOff2018_MKS_Entry, I will be pushing to there daily during development.
The GO 2018 Jam game page for “Scamper Fields” is now available here.
The game ‘Scamper Fields’ v1.0preAlpha client and server is out and available at the game page here or at the itch.io game page.
The most current source code is also downloadable at the GitHub link on the page.
See you there!
the Itch.io Highsight Game Jam #1 (Atari Remakes!) runs from the 2nd to 12 February 2018 and I’m considering participation as it would be enough time to complete something.
I looked through the list of Atari 2600 games and there is absolutely crazy amounts of old games to choose from.
I decided on a further development of the game ‘Combat’, putting in modern elements and features expected by players nowadays.
Software used for this was Phaser.io (Typescript), Photoshop, Illustrator, Tiled and MODO as well as Visual Studio 2017 as IDE, source archiving with GitHub.
Development was done on Windows 10 Desktop and a Windows 10 Laptop using Visual Studio 2017 CE & Wamp locally.
As always, I streamed on my Twitch channel during the event. I will be spending the run-up time to the jam fleshing out my ideas and determining the technology stack to use for this submission.
*** UPDATE ***
The v1.1 submission is now available here at itch.io. I will be setting up a game page for it asap.
It is currently also playable from here at this site.